Introduction to Neural Engineering

Introduction to Neural Engineering: Neuroprosthetics & Brain-Computer Interfaces (DRAFT)
Grades: Six to 12 STEM classes

This 11-lesson unit, aimed at high school students and advanced middle school students, provides an introduction to the exciting world of neuroprosthetics and brain-computer interfaces. The lessons were developed by Claudia Lemus and Angelica Sauceda, TAF Academy (Kent, Wash.), Renee Poitras, Kent-Meridian High School (Kent, Wash.), and Steve Pratt, Cleveland High School (Seattle, Wash.).

Using a project-based learning approach, students tackle the skill set of neural engineers—using science, research, technology and programming—to model and improve upon a neuroprosthetic device aimed at helping to improve the quality of life for people with neurological disorders.

Some of the lessons in this unit require special equipment, including SpikerBoxes, Arduino Unos and electronics.

The unit is available for your use and includes:

Introduction and Table of Contents

Lesson 1: Launching the Neuroprosthetics Project

Lesson 2: Introduction to Systems

Lesson 3: Reaction Time Lab

Lesson 4: SpikerBox Lab Part I: Spikes for All

Lesson 5: Action Potential

Lesson 6: SpikerBox Lab Part II: Analyzing Spikes

Lesson 7: Neural Engineering & Brain-Computer Interfaces

Lesson 8: Introduction to Neuroethics

Lesson 9: Getting to know the Arduino Uno

Lesson 10: Pugh Charts & Peer Review

Lesson 11: Online Research & Writing an Abstract

Appendix: Neural Engineering Project Rubric